It’s always a little disconcerting to see what happens to your work when it finally gets to print. In this case it’s the cover to the first GunKingdoms book that I worked on with Scott Taylor ; I was so excited with the composition and the way the gradiated color in the circular graphic device played against the overall stark white background, and how the smooth texture of both background and circle set up the detail of the figures quite nicely.
…all of which was knocked (bleep) over teakettle in the printed version, and of course as the artist I was just sure that all that extra detail surrounding my figures was a distraction at best.
Seven years later I am still mentally kicking the two images back and forth. Words and pictures will forever be competing for centerstage and both Scott’s name and the title wouldn’t near so dynamic were it not for Jeff Laubenstein’s embellishments…but that plain white background looked soooo nice.
There were times when working as a professional in the adventure/RPG market put me at a disadvantage as a player. I was so involved with producing art for product lines like Traveller, Space:1889 and Battletech that I missed out on other games I would have like to play – or just read about. One of those was Spelljammer, a game line I still know very little about other than it was a TSR product and concerned a lower-tech level civilization with space ships that relied heavily on magic use.
…so my interest was definitely piqued when my son Conrad approached me in the late 1990s about “conjuring up” visuals for such a setting – for characters he called Fae Troopers. One of the images has seen a lot of use on my rate card for marker renderings but for the most part they just help fill up sketchbooks. Today’s drawing is my version of one of those troopers that moves via horseback…or perhaps more accurately Uintahtherium-back
Earlier in my career the female face and figure was not my forte – I was much more comfortable drawing guys and even more comfortable and adept at drawing vehicles and hardware than either gender. All that changed in my mid-to-late thirties, which I attribute to living with my beautiful Saxon Princess – inspiration like that couldn’t help but improve those skills.
So here is the dilemma: do I always want to draw my female characters as beauty queens – or as we refer to them in the studio “slinky women”? One school of thought pushes for a wider range of faces and figures or as one former student said ‘Women that don’t look like they have “Mattel” stamped on their a**”… but every time I tone down the glitz I get negative feedback from somewhere.
Up to this point as I have been working on the Gun Kingdoms 3 I’ve following the “slinky women edict” but for this figure I went with someone more true-to-life. Actually, she is based on a real person – a teacher from my high school. I didn’t have much in the way of reference ( just an old yearbook picture) but I think I captured the basic look. She’s wearing a diving suit so there were plenty of ways I could have vamped her up but I kept everything fairly utilitarian.
This was an unmitigated knee-jerk reaction to the name Scott came up with for our villain. The first time I saw the name”Dusker Trinidad” in written form I had to stop and say it aloud to myself – I immediately envisioned a large islander much like Dwayne Johnson (“The Rock”). Try as I might I cannot see him as ‘SsCaArRyY! but neither do I see him as a particularly benign person. Amoral and hedonistic but not a jerk about it.
He reminds me of an Islander friend named Jim that I knew at Ricks College . Jim was a service brat just like I was which meant that it was no surprise that we ended up enrolled ROTC together. Towards the end of that semester I went through a very unhappy upset and when Jim found out about he simply asked if I wanted him to find the other guy and “mess him up”. No emotional heat involved but rather accomplishing a task for a friend and I am glad that I passed on the offer because
- the other guy eventually became a good friend and
- I swear I saw Jim drive a nail with this fist one time.
If I get too detailed or mission specific with these designs it often robs the character of…well >character< so with this rendering I stressed the “pirate” part of “submarine pirate captain”. Bits and pieces of his clothing deliberately resemble the uniform Skylla started wearing in “Airship of Fools”; I did that to build in a little ambiguity that Scott can pick up and run with if he so desires. I also have on my check-list one of his crew-members garbed in gear more fitted to “20,000 Leagues Under the Sea” or “Das Boot”.
…and as for the pose? Long story involving a very funny story about The Avengers movie and the way Black Widow as posed versus the way the guys were posed.
Authors talk often about characters writing themselves – and sometimes it happens for artists as well. It happens most often to people working in abstract when a happy accident inspires different directions with color and composition but sometimes we crass, commercial illustrators are bitten by the bug as well.
As I started to sketch out the basic drawing for the Sand Tyger’s ship’s surgeon I experimented with several stances and as I was shuffling around the various sheets of tracing paper a few of them were superimposed for a couple of seconds, giving the illusion of multiple limbs. It was electrifying and illuminating at the same time.
- Doc has yet to be pictured or described in the two Gun Kingdom’s books.
- A multi-limbed doctor would be extremely effective.
- Who knows what path evolution would take in a mage-punk/steam-punk/fantasy setting?
My only question is how Scott is going to be able to write this….and yes, you have seen the little insignia on his suit coat pocket if you’ve followed my work. It’s been a long time since you have seen it though.
Sometimes there is nothing as good as black line on white paper and as I get older it seems I like that basic art even more. Maybe its a “getting back to my roots thing” – I certainly used up a couple of tree’s worth of paper sprawled on the floor of my attic loft churning out drawings all the way through high school.
This young man is the artificer/fitter for all the non-magical equipment on the Sand Tyger which makes him fairly important. He also goes unnoticed most of the time – until something breaks down – but he is important nonetheless.
That’s just as well as he is named for a very important person to me. Brandon McCoy was a real-life adventurer and fallen soldier. Brandon was my next-door neighbor / foster-nephew for a couple of years we watched him deploy a couple of times, then watched him re-deploy and try to cope with PTSD and a host of other issues. Brandon was not as fortunate as others and the dragons got the best of him. His wife and daughters still grieve, as do we.
I’m long past the time for wearing helmets and carrying rifles but the bond is still there.
…at least I think it should be spelled that way. Scott’s original spelling was “Tormay” but as the gentleman in question claims Gallic ancestry there should be at least an attempt to “French-ify” the spelling.
It’s probably the most honest self-portrait I have ever attempted. As with any character I design there is a back story for both clothing and equipment. That’s why his cane looks a little more involved that most sticks people on. It’s actually a split image range finder; by looking through the handle and adjusting the knobs he can estimate range-to-target and get the Sand Tyger’s guns rapidly laid on target. His side-arm is actually a flare gun, used for marking and signaling….though I do believe he also carries a few “OO” (double-ought buck-shot) rounds for repelling boarders.
He has my facial scar and beard…and my “fire hydrant” physique. Illustrating advanced rheumatoid arthritis and ankylosing spondylitis in a literal manner is beyond my skills, but I figured the leg brace and missing finger would get the point across. It is evident that Tourmier ( or “Tourmay) has been around – and been knocked around – but he’s still in there kicking.
…like someone else I know.
More imagery in preparation for Gun Kingdoms 3. Mya is also a recurring character and part of the ship’s crew of the Sand Tyger, though her exact job title is…
Remember back several posts ago when I talked about “prom sexy” as opposed to blatant in-your-face raunch? How details that are left to one’s imagination are always so much better. Well, putting a slight twist on that definition we can safely say that Mya is anyone’s prom date.
Come to think of it “water elemental” probably isn’t the correct term, but you’ll have to consult Scott Taylor on that one. All I know is that Skylla can transform into a underwater-dweller; her skin turns a green color, her feet and hands become webbed, breathing gills form and her ears change shape to better act as fins
…and she gets so caught up in the moment that she tears off her shirt.
….which sounds like something Fez would have said on “That ’70s Show”, but is definitely not what is behind this slightly clothing optional look. It’s a functional change, a situation more like the Japanese ama-divers of decades ago who wore even less than Skylla is in this picture. The reason will become apparent as the project continues to develop and I start posting color versions of these drawings.
…and yes, the fact that she is not wearing her arm bands and neck piece have something to do with what is going on here.
Momentum is starting to build and it is getting interesting.
Scott has started writing Gun Kingdoms 3 and as was the case with the first two books we are working in a sort of cooperative loop (buzz-word alert) Scott writes. I read what he writes, which inspires me to design/draw things. Scott then studies my work and gets fired up to crunch out more words, which in turn fires me up to draw more…and so on and so forth. It is an very effective and rewarding way for a visual artist to work as it acknowledges that I am not just a pair of hands for an editor.
We are not sure how this volume will work when it comes time for crowd-funding. Scott also produces old-school gaming modules which to be honest are more profitable than “just stories”. At the same time my work lends itself more effectively to gaming – the functional detail I build into these drawings pushes them from pure artsty-fartsy illustration to a level than is more diagrammatic…but we need the stories to provide a cohesive world framework upon which we can hang the adventures.
As for Petty Officer Stoneham: he wears a combination of old uniform items and current equipment and garb. While I have not attempted any sort of specific likeness I am basing the character’s build and body language on LTC Mark Lisi with whom I served in the 172d Light Infantry Brigade (FT Richardson Alaska) in the early 1980’s. Mark and I worked together in aerial movement – getting people and stuff moved around via C-130 Hercules transport aircraft, a task made all that much easier because we were next-door neighbors. Mark still calls me “the neighbor who lies” a label based on a story too long and boring to write when I am as tired as I am right now.